View Full Version : Contour offset too large
Z Force
07-27-2006, 10:16 AM
I am trying to create an outline on this image using X3. The C works fine, but the MS says "contour offset too large". Doesn't matter how small I go, it doesn't work.
Any ideas why?
Shovelhead
07-27-2006, 10:33 AM
stray node that you have to find and delete.
Z Force
07-27-2006, 10:43 AM
I can't find it!!!!!
Shovelhead
07-27-2006, 10:57 AM
check it out
neato
07-27-2006, 11:00 AM
Check to make sure you are applying a contour to the 'outside' of the graphic rather than the 'inside'.
Shovelhead
07-27-2006, 11:01 AM
:Coffee:
Z Force
07-27-2006, 11:13 AM
When I zoom out, I can see the nodes that need cleaned up, but when I zoom in to do it, they go back to looking normal.
Make sense?
Shovelhead
07-27-2006, 11:19 AM
smooth these areas out first and see what happens.
learned the hard way
07-27-2006, 11:24 AM
The C works, but the MS doesn't....so apparently the graphic is in 2 pieces that you are applying contours to separately. Try this...select all and go to arrange/combine...then try to apply your contour. May not work, but worth a try.
Shovelhead
07-27-2006, 11:39 AM
The C works, but the MS doesn't....so apparently the graphic is in 2 pieces that you are applying contours to separately. Try this...select all and go to arrange/combine...then try to apply your contour. May not work, but worth a try.
if a line of text is converted to curves and combined, it must be
brokern aprt and each character contoured individually..........
unless you have FLEXI then you wouldn't be contouring in
COREL anyway.
Flame
07-27-2006, 11:49 AM
Uh..... I can combine text (converted to curves of course) and add a contour. Just did it to make sure. The only time I have ever gotten that message was if I am trying to make a contour to the INSIDE. The cause could be that you have some stray node throwing everything off or your contour offset is too large (you might have typed 1, rather than .1, I've done that).
Just some of my ideas. Good luck.
Techman
07-27-2006, 11:56 AM
is the "M" and "S" actually welded?or does it just over lap
Z Force
07-27-2006, 12:05 PM
Welded. Typed in .001 for sure. Outside for sure.
Z Force
07-27-2006, 12:06 PM
I wonder if I should just re-trace over the existing, then delete the old?
Shovelhead
07-27-2006, 12:30 PM
Uh..... I can combine text (converted to curves of course) and add a contour. Just did it to make sure. The only time I have ever gotten that message was if I am trying to make a contour to the INSIDE. The cause could be that you have some stray node throwing everything off or your contour offset is too large (you might have typed 1, rather than .1, I've done that).
Just some of my ideas. Good luck.
I said frequently..............
Techman
07-27-2006, 01:21 PM
look at it in wireframe
Z Force
07-27-2006, 01:22 PM
I just redrew it over the old and I'm off and running. Thanks guys.
Flame
07-27-2006, 01:22 PM
I said frequently..............
Yup. You sure did Shovelhead. Basically agreeing with you. The more the merrier!:beer
edwin
07-29-2006, 08:32 PM
Went to a siminar/sale speech thing this morning for X3. He talked about a Boundrie control tool (Seems to be simular to the conture tool). He also talked about a node reduction tool (this may be helpful finding stray nodes). Have not expeirmented with these tools yet but might would be helpful in this situation.
StanBo
08-06-2009, 05:29 PM
I wonder if I should just re-trace over the existing, then delete the old?
Sorry to bring up an old thread but I thought a nice thanks would be appreciated. I ran into the same problem and retracing worked for me. Naughty nodes.
amp267
08-08-2009, 01:01 AM
if i remeber correctly this happened to me a few days ago. i just scaled the image up, and added the contour and it worked.
weaselboogie
08-08-2009, 08:11 AM
Another thing you can try is to use the go to Arragne > convert outline to object. This will give you an outer and inner version of the object. Delete the inner object and you have a newly noded outer object.
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