both... i was pointing out that most programs and thing s assume sRGB by default so using that space (even though it is more limited than adobeRGB 19980 is more idiot proof
in flexi i use my printers profile for soft proof in adobe i use generic swopv2
then why not just use you printer profile as the source? It's no accident the RGB Yellow to SWOP Yellow had cyan in it. That's what you complained about originally.
flexi has settings on how to render rasters and vectors .. if you set vectors for no color correction you get rich colors when designing in flexi (vectors) if i send a raster i use relative unless it's a photo alone.
Illustrator uses the same rendering intent for both vector and raster.They understand PostScript as they wrote it.
if they are mixed i choose one rendering intent if a vector and raster need to match i choose relative colormetric.
i thought i was pretty clear on that earlier...
as I said I use RC always
RGB pure yellow is getting mapped to the closest color your printer can produce to RGB yellow, its the RIP not the inks making the cyan appear in the yellow. if the design is not a photo and you are choosing the colors of the design you can choose a yellow that doesn't print any cyan...
Sorry it's common knowledge all inks have impurities in them
No... i'm saying you will get more predictable results with less knowledge if you use sRGB .. so when you send a file or design from one program to another you won't have to worry about embedded profiles or converting profiles yada, yada yada...
No what I am saying knowledge produces a better product
example... i have designed for the web and left my color settings on adobeRGB and the designs colors were way off... i didn't convert to sRGB. if i always used sRGB i wouldn't even have to think about that.
We're printing to paper CMYK not to a monitor RGB
if you are moving designs from program to program and all your settings aren't correct or the programs don't recognize embedded profiles you are gonna have inconsistent color... if they all default to sRGB and thats what you use then once again you don't have to even think about color space.