Good Post Biker Scout!
Looking back, I have been a grunt, toilet scrubber, cleaned hopelessly clogged airbrushes, washed the bosses car... one time the boss ran out of gas, he took my car to a meeting while I walked with a gas can and retrieved his truck a couple of miles away!
Moving up the
sign design food chain, there is a steep level of responsibility in the middle. You are expected to run the plotter, router, design, know the code(s) maybe do some weeding/light install or might be responsible for keeping 5-20 fabrication/installers busy all day, everyday. Some of us are really good at the production end, and it is fun to go at that pace. I kinda miss it sometimes.... sometimes.
I had one job at a vehicle graphics shop... doing wraps 13 years ago was no walk in the park, 1/2 hour save times, that Photoshop wheel spinning for 5 minutes with every minor tweak, spooling for 8 hours. Technology then was not up to the task and I was a
computer design newbie. I had to figure out how to open mac files or the odd files back then and forget having .pdf. I just found a vendor to convert them or did a work around. I had 3 computers to use, had to know Flexi, Cas-mate, Gerber and Corel, the cutters were constantly going, I was doing 5-10 layouts a day or converting old
paper pattern files to vinyl files on slow times... and it never slowed there. Ran a printer, the edge, 2 plotters, set up silk screen and print files. But I also did not know any better. When I worked at one shop, the pace was super fast, I just adapted... for now you have to adapt. I went from 6.50 an hour to 11 an hour in 9 months and was offered $15.00 an hour when I turned in my notice. I left that job to get into an architectural
sign job. By that time I learned to be really fast, but this place was very slow. I replaced 2 people there by the time I left and they probably could have canned the other designer. It was probably not because I was fast, it was because the employees did not know any better about speed production and the boss realized they were too slow.
Again the question is... where do you want to be? and is this place going to help you get there?
When I first started out this was pre
computer. I wanted to be an Disney Imagineer. My first design job was for an original Imagineer. Can't get any better start than that. He burst my bubble when he told me that would may be a good career move. He had many reasons but I had to find a way to get to that level. It made it harder when I dropped out of school but I ended up working on Disney, Warner Bros and themed environments projects, but I found another way to get there, and I got there working for production shops like the one you are working for.
Lets take the cards you are showing.... I would not show those cards to anyone. I want to see your best work, not the crappy, quickie work. I can't remember back far enough on how I would have done it with 4 years of experience but I know I would have designed it the bosses way, taken it home and designed it my way, showed him and said if you want it, I get overtime or paid for the time I put into it. If he did not do it, I still had a nice portfolio piece to show for the next job. When you are a production monkey and stepping up to a real designer you have to start thinking of the next job. You do the best you can where you are at now so when you leave, the boss will feel the sting. You really want to leave a big gaping hole. That means you were worth something. You can be replaced and you will be replaced, but make them feel it now by putting your head down, cranking out the work and while you are doing it, plan for your next job.
Oh and a warning... and I am thinking a few ex production monkeys have the same problem. Be careful of what you ask for, there is this cruel joke that may be played on you called over-qualification. At some point, you might have no choice but to work for yourself.
Again, I want to see your best work...